// Copyright (c) 2012 Chris Taylor

using Microsoft.SPOT;
using Gadgeteer;
using dotnetwarrior.NetMF.Diagnostics;
using dotnetwarrior.NetMF.Game;

namespace Pacman
{
  class PacmanGame : GameManager
  {
    GameScene _gamePlayScene;

    public PacmanGame(Bitmap surface)
      : base(surface)
    {
      TargetFrameRate = 15;
      FixedFrameRate = true;
    }

    public override void LoadContent()
    {
      _gamePlayScene = new GamePlayScene();
      AddScene(_gamePlayScene);
      ShowScene(_gamePlayScene);
    }
  }
}
